I/DEBUG ( 164): bece13a4 52964aec /dev/ashmem/dalvik-large object space allocation (deleted) After upgrading to 8.1.10 using the same method described above, it shows the 3 errors in the second image (Errors2018314.png). I have tested this on Unity 2018.3.14f1 as well - it started with Vuforia version 8.1.7 instead of 8.0.10. I/DEBUG ( 164): bece139c 40559715 /system/lib/libskia.so (S32A_Opaque_BlitRow32_neon_src_alpha(unsigned int*, unsigned int const*, int, unsigned int)) I have also tested this on a non-Hub Unity 2018.3.6f1 installation with the same result. I/DEBUG ( 164): bece138c 404cd203 /system/lib/libskia.so (SkScan::AntiFillRect(SkRect const&, SkRasterClip const&, SkBlitter*)+18)
#UNITY 5.3.6F1 PC#
I/DEBUG ( 164): #10 pc 00079a31 /system/lib/libandroid_runtime.so (NinePatch_Draw(SkCanvas*, SkRect const&, SkBitmap const&, android::Res_png_9patch const&, SkPaint const*, SkRegion**)+1252) I/DEBUG ( 164): #09 pc 0009e245 /system/lib/libskia.so (SkCanvas::internalDrawBitmapRect(SkBitmap const&, SkRect const*, SkRect const&, SkPaint const*)+176) I/DEBUG ( 164): #08 pc 000a26bf /system/lib/libskia.so (SkDevice::drawBitmapRect(SkDraw const&, SkBitmap const&, SkRect const*, SkRect const&, SkPaint const&)+590) I/DEBUG ( 164): #07 pc 000a571b /system/lib/libskia.so (SkDraw::drawRect(SkRect const&, SkPaint const&) const+256) I/DEBUG ( 164): #06 pc 000c2aa1 /system/lib/libskia.so (SkScan::FillRect(SkRect const&, SkRasterClip const&, SkBlitter*)+52) I/DEBUG ( 164): #05 pc 000c29b5 /system/lib/libskia.so (SkScan::FillRect(SkRect const&, SkRegion const*, SkBlitter*)+136) I/DEBUG ( 164): #04 pc 000c28ef /system/lib/libskia.so (SkScan::FillIRect(SkIRect const&, SkRegion const*, SkBlitter*)+222) I/DEBUG ( 164): #01 pc 000920df /system/lib/libskia.so (SkBitmapProcShader::shadeSpan(int, int, unsigned int*, int)+84) I can't point it to windows, and the same happens if I cover the camera with my hands. It starts fine, everything works, I can drop pins and they are being tracked perfectly, but depending on light conditions the app crashes. I'm trying to run the Augmented reality example from the samples repository: